Mac OS X's OpenGL framework (only Leopard tested) reads a bunch of values from defaults at app startup. They are:
Integer values
ColorBufferSizeKey
DepthBufferSizeKey
MultisampleKey
RendererIDKey
ThreadedEngineKey
AcceleratedMethodKey
MaxSwapsInFlightKeyBoolean values
ColorBufferSizeEnableKey
DepthBufferSizeEnableKey
VBLSyncEnableKey
MultisampleEnableKey
RendererIDEnableKey
AllowOfflineKeyI haven't been able to make these do anything... anyone know how to use them?
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